Gleman Jun Biography - Convey depth through lightness. (Updated on 2009 Jun 24)
INTRODUCING GLEMAN JUN
After finishing his modelling studies at Second Learning (Italy) and some experience as a builder, he decided to completely devote himself to Art, the great passion he has shown since his childhood in RL. Fostered by the art dealer of Second Learning, Mr. Lion Igaly, he held his first building exhibition in "La Piramide" at the age of 4 months. The good results achieved on that occasion gave him the motivation to attempt this kind of activity. The success of his painting and sculpture exhibitions held throughout SL, in Capri, Venice, Porto Cervo, Milan, Salerno, Rome, NY, Paris, and others lands, soon attracted the interest of many people. As a result, after few months, over 30 different artworks were exhibited in many galleries and museums. In January 2008, during his last period as a builder, he was fascinated by scripting (the art of abiogenesis) and texturing (how to restore fragments of RL in SL). At the end of February 2009 he had exhibited in more than 70 galleries and museums. Some of these are shown on http://www.youtube.com/profile?user=Glemanjun&view=videos
In the dynamic effects of colors, lights and transparencies, he expresses his creativity in a constantly evolving and transforming himself.
In his case, a work of art is composed of two different elements:
Vision. Is the image that passes through his mind suddenly, it dazzles him, smothering him, praises him, leaving him exhausted and full of energy. The vision lasts only a few moments but it is clear as if he had shared with it a lot of time in the same area, the same substance. He can see the outline, the geometry and its absolute dynamics. He can smell it, he can feel the epidermal touch, the chemical sensation. It is the most beautiful and sad moment, because he knows that soon it will leave his mind like a breath leaves the body.
Technique. Is the experience that allows the memory to translate the vision into a “real” and shareable object.
KIND OF ART
He personally carries out all the parts of the work: design, analysis, modeling, script, texture. Also the textures are often created in SL and then processed through Gimp.